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Thursday, November 24, 2005

Xbox 360 Marketing: Best or Worst?

I saw that Scoble linked to my blog, hoping to help a customer leaving comments who had questions about our “Xbox 360 Marketing Campaign.” I noticed a linked blog entry from “Shaded” called “Xbox 360 marketing smokescreen,” where he asks why we didn’t reduce the marketing so the passionate ones could get a console. He calls our sympathy a “canned response; either ignorant or insincere.”

“My request is simple:  Take off the front page advertisements, turn off the mass marketing emails and the TV advertisements until demand is more in line with supply.  It is a matter of humility for Microsoft and respect for their customers.”

First off, let me say that this is my own feeble attempt at resurrecting stuff from business school, and it’s my own opinion.  I don’t speak for the company, I don’t have all the background info to represent how and why we’re doing all we’re doing.  And I bet if you ask Robbie or Peter, they’ll say something different. But here’s my take, in case you want it.  I hope I don’t seem condescending in any way.  You guys can probably teach me a thing or two. Over the next few days/weeks, I’ll share everything I can so you’ll have as much info as possible. But this is more theory and conjecture on my part than fact.

This is the stuff Harvard Case Studies will analyze in years to come.  Some have called this launch the worst marketing campaign ever, and others use it as an example of how to run a great campaign. Truth is (like everything in life), it’s probably somewhere in the middle.

First off, let me tell you Shaded, my empathy isn’t totally ignorant, and I hope you get that it’s sincere. Lots of folks in marketing, and sales, and finance, and operations, and design, and executive management, have looked at this launch in a hundred different ways. We know how frustrating it is for our most passionate customers. Most of us are gamers too.  Believe it or not, our leadership, and even our shareholders, want this product to succeed. To do that, YOU need to love this system when you get your hands on it. Last thing we want is for our core customer to be frustrated, angry, disappointed, apathetic, or indifferent.

Here’s the challenge: Design a Go-To-Market campaign where:

1)       The product has a multi-year sales cycle with forecasts into the tens (hopefully hundreds) of millions of units.

2)       The product is a follow-on to a product that’s been successful, and requires ongoing sales of consoles and games for the first generation

3)       The product doesn’t hold market majority, and competes against a product with significant market share advantage

4)       The product relies on follow-on sales (games) and licensing fees to be profitable

5)       Your product is roughly equivalent in technical terms

6)       Your company’s main competitive advantage is significantly better software (especially Xbox Live)

7)       Coming out too early allows competitors to build their plans/product reacting to ours

8)       Coming out too late means our competitors have first-mover advantage, and can build games portfolio and customer base

9)       Focusing on one region means leaving the others out, creating product and customer vacuum

10)   Focusing on all three regions means sharing already constrained resources

11)   Launching with too few units, you’ll create too much demand.

12)   Launch with enough supply, and create significant inventory costs and high opportunity costs

13)   The customer who made your system successful (hard core gamers) is passionate, enthusiastic, and vocal

14)   Hard core gamers are “early adopters” in the “Crossing the Chasm” terminology: There’s already high demand from this group

15)   The customer you need to reach in the future has almost no awareness of your brand

16)   To significantly grow the market, the product needs to appeal to a new customer base

We love the millions who bought Xbox.  We built the existing system with you in mind. We stretched the limit of the box to make it an awesome game console. In fact, we put so much into the box, some have said that we lost money on every unit.

But strategically, we need to appeal to even more customers if we can. So we built the Xbox 360 to be a part of “the Digital Entertainment Lifestyle.” It takes time to build up something like that.  You might be sick of hearing about it.  You might not care that it plays music from your iPod, or that it streams TV from your Media Center Edition. You might not like the concept of “Jump In,” or the TV commercials with water balloons or jump ropes. You might think an ad campaign with a simplistic message that “anyone can play and have fun, and the more people playing, the more fun the game” isn’t as important as pixel cell shading and multi-threaded processing.  You might not like (rather you might HATE) that we partner with MTV, or we give consoles away to celebrities (by the way, I’m not planning on finding Paris Hilton on Xbox Live anytime soon…). But we need them to really make this thing be as successful as it can be.

Listen, more market share means more (and better) games. It means more of your friends on Xbox Live. It means more money to pour into R&D for the future. Expanding outward from the core (when you’re the core) might seem like a bad idea, but it’s the best way to provide real gamers with the best game experience possible. You guys will always be at the heart of the system.

When designing a product with a multi-year cycle, with hopes to expand market share against a strong competitor, you need to do things that may seem crazy to existing customers.  You already know that a lot of our marketing isn’t for YOU. And honestly, it isn’t necessarily for NOW. To make something a “cultural icon” can take years.  That’s what we’re hoping to do.

That kind of marketing can’t be done in days. Building a worldwide manufacturing pipeline and distribution channel can’t be done in weeks. And turning on or off both is like starting or stopping a locomotive. It takes time to do effectively.  Could we shut off all our marketing?  Ya, I suppose.  Would it have the result you wanted (slowing demand to the point where it reaches equilibrium with supply)? Likely not.  We probably could have sold our 90-day forecast (2.75-3.0 million units) when we announced the Xbox 360 at E3. Demand has far outweighed supply for the Xbox 360 for some time. It did before we started our TV ads, and before we started our contests online or with adidas or Mountain Dew. All those things are more about positioning, and less about creating immediate demand.

One more thing to keep in mind, when you’re thinking of a 4-5 year product cycle: the first 90 days are just that: the first 90 days. The days between now and Christmas may seem like an eternity, but in the long-run, they’re a blip in time. A few months from now, it’s not going to be so hard to find units. 

I really wish I had better news for you, Shaded. I wish I could speed up manufacturing somehow to allow everyone who wants an Xbox 360 today to be able to buy one (or two!). I hope you’ll continue to be a bit patient.  And I hope you’ll continue to check back between now and Christmas—more are on their way. Not enough for everyone, but maybe enough for those who are either persistent or lucky. And though my naïve attempt at explaining why still won’t make sense, I hope you realize that we haven’t abandoned those that made the Xbox what it is.  Without you, we wouldn’t be where we are today. And I hope you know that even though you might not agree with our strategy, it’s what we believe will make the Xbox 360 the gaming platform you really want it to be, now and in the future.

Posted at 09:25 PM in Xbox | Permalink

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Comments

I think what we've seen is a well-executed launch based on the objectives of simultaneous worldwide release. This launch is ultimately about executing a strategy - in time, it will be "complete" and we'll be focusing on the games.

I think it's #15 and 16 which are the killers - because there's no easy answer to reaching consumers unfamiliar w/ your brand, but our ability to do so will directly determine sales 3 or 4 years from now. I think we're going to have to think outside of the box...

Posted by: Matthew at Nov 29, 2005 8:23:54 AM

Well first of all i want to share my dissapointment with the launch, i think that a company like microsoft can cover such a demand. Marketing for microsoft yeah you know that , you make research about it and study all your life for that, maybe i dont know much , but im the customer you know im the one that matters.

Like a microsoft loyal player i feel sad for the launch and that i couldnt get my console, and i will not have it untill next year, well i dont care, i just concerned about the bad strategy in marketing of xbox team (just my point of view), to make people to camp and dont even get their console its bad, with this shortage a lot of people that i know is not gainning interst in the new xbox , its losing it because they dont see one or try one, or see one, they lose the interest on it and preffer buying pc video cards and some games, others preffer waiting to other console, and others dont even buy nothing at all. If microsoft produce the necesary consoles could sell a lot , could make a real shortage in good terms for the company, in my case i dont know if im getting the 360, first reason for not to getting it its the shortage, yes you can say look the ps2 make the same shortage and it was worst, well ps2 its a japanese console and in japan launch day the have a lot of consoles, thats make me think wait microsoft its a USA company why they couldnt cover all the demands?, why microsoft didnt plan this better, microsoft is one of the powerfull companies out there and can cover any demand they want, i think that microsoft attitude went bad and its sad, in xbox 1 launch there were plenty of consoles, in that time they care about making a customer satisfyed, i dont think that microsoft want that now.

Its sad to say this, that microsoft is playing with the people.

Diego

Posted by: Diego at Nov 29, 2005 11:13:47 PM

I have a degree in public administration. It's not that much different than a business admin degree. However, I came up with this without the need to cite authorities. It's real simple: YOU CANNOT SELL WHAT YOU CANNOT DELIVER TO THE RETAILER!! I have no doubt that Microsoft will sell every Xbox360 it casn deliver, but don't expect to make the projected sales figures unless people like me, who pre-ordered, can actually purchase the product. I know that I have simplified the problem, but sometimes you have to forget all of the theory and get to the meat of the issue.

I would be interest to know how many units were pre-ordered.

Posted by: Al Caplan at Dec 1, 2005 1:34:09 PM

One of the huge problems for the marketing, in my opinion, is the retailers.

I'm one of the many, who pre-ordered with Amazon here in the UK, back in August. AS of today, I (like many others) have nothing to show for it, and no idea what is happening (our orders still show expected delivery to be 2 days ago).

People who ordered after us, also with Amazon, have received their consoles, and customer services offer many inconsistent stories, but no real information.

This, although not the fault of Microsoft, reflects badly, as everyone assumes it is supply problems, and therefore Microsoft's fault.

If a bit more communication was passed through the retail channel - accurate information, no matter how good or bad it may be - perhaps there wouldn't be quite so much bad feeling.

Posted by: Squaffle at Dec 2, 2005 5:19:41 AM

very informative read. I now at least understand the big picture, which helps my frustration levels.

Squaffle has it right, the biggest problem at the mo here in the UK is the retailers, they are all totally clueless and provide no real information as to delivery. They need to take the empty boxes off the shelves and put up some signs or something instead of rolling their eyes at having to say "sorry we are sold out" for the 900th time that day.

Posted by: superfly at Dec 2, 2005 7:38:39 AM

You make many good points here John, although...

"You might not like (rather you might HATE) that we partner with MTV, or we give consoles away to celebrities (by the way, I’m not planning on finding Paris Hilton on Xbox Live anytime soon…). But we need them to really make this thing be as successful as it can be."

No, you need to put systems in the hands of the consumers who are actually paying (or already have paid) for these things to be as successful as it can be, and you haven't.

I love my 360, I only wish I had waited to buy it until there were actually more games and accessories available for it.
To all of you that don't have one, you're not missing much of anything.


Posted by: Jason at Dec 2, 2005 7:46:39 AM

"A few months from now, it’s not going to be so hard to find units."

The problem with that is that I for one will in a few months have no interest anymore in buying one as my interest and excitement will be captured by the next big thing the same way it happened with the 360 about half a year ago. In some months I'll instead desire a Playstation3 and my excitement for the 360 will have withered and died.

To be honest here. I live in Hamburg Germany and work at the city center, my office is down the street from the self proclaimed worlds biggest electronics store and there are a bunch of other toy and electronics stores around. I curiously went to all of them around noon today and had a look at what was going on. The casual onlooker would have to believe that the 360 is in fact not on sale yet as it was nowhere to be seen. At the same time the marketing machinery is just kicking in. From a consumer perspective it's a trainwreck.

Myself, I'm glad I did not preorder as it would definitely have been frustrating to be among the unfortunate who placed orders months ago and did not get a unit regardless. taking into account that all the games of real interest to me have been substnatially delayed far into 2006 I personally don't feel like missing out on much.

Of course there are many out there who see things far more negative right now.

Posted by: thies at Dec 2, 2005 7:51:11 AM

Take this to the bank with all your Marketing strategy. Tell Microsoft that a little bit of common sense goes much further. MS will benefit from this in the short run but will pay for it in the long run.....guaranteed. The negative backlash has and will cause XBOX gamers to really consider a PS3 and it stalled the PS3 gamers from really considering a XBOX 360. In a tight race, one mistake can kill but MS has already made several.

Posted by: zarbor at Dec 2, 2005 8:04:19 AM

There is clearly a balance between generating interest, capping initial production costs (like Mr. Porcaro suggests), and aggravating your core audience. From my own personal standpoint, every day that goes by without an Xbox 360 or a firm date as to when my local or online retailer will receive them is another day that I seriously consider just waiting for the PS3. I understand that for the Xbox 360 to overtake Sony for marketshare it has to reach a new customer base, but I have to imagine that part of that new customer base (females, the 35+ crowd, etc.) are going to consult with someone they know from the old customer base (hardcore gamers, high school kids, etc.) before they drop $400 for the Xbox 360. If your core audience doesnt (or in this case cant) deliver a ringing endorsement, your dreams of success are dead in the water. The only reason I even have an Xbox is because I couldnt find a PS2 after that disappointing launch, so I tried to wait it out and eventually opted for the Xbox after the price drop. Now I love the thing so much I never thought I would consider going back. Mr. Porcaro, I dont know if the people at Microsoft follow the NFL, but there is cliche that pops up every once in a while that I think you might to be insightful as it relates to the 90-days-blip-on-the-radar comment you have made: "You cant win a Super Bowl in September, but you can certainly lose one". Also, please pass along my faux gratitude to Microsoft for being so gracious as to sell the Xbox 360 console at a loss, they are truly pioneers in that department.

Posted by: Ba Orao at Dec 2, 2005 8:07:03 AM

Why I do blame M$ for the supply problem ,, I am interested in hearing what is being doen about the retailers who are taking advantage of the situation M$ put them in. Think out of the 10 Units OKC EB games got in ,, They did there SPECIAL bundle that cost over 1000 dollars to get, 7 of them. What this did is take only 3 units and give them to the people that preordered. I have seen this same scenario in may stores,, Heck who wouldn't want to bundle a buch of useless stuff to sell it knowing people will buy just for the 360. I also think it is ludacris for them to use the trickle down method, as they knew well in advance the numbers USA would need,, by the preorders that went in 5 months prior to the launch.

Point being by the time XBox360 is readily available,, I might be a PLaystation fan again,, go PS3

Posted by: Dwight at Dec 2, 2005 8:18:16 AM

I think we've all got it backwards. A system that MS could ramp up immediately would probably be a system that wasn't very innovative. We need more X360s? Oh, I didn't realize that, let me wave my magic freakin' wand!!! These things don't happen immediately. As a guy that doesn't work for MS and has a PS2, I can tell you that they did a great job with this launch, I'm seriously considering one, and I think the price point is fantastic - for the $400 one only, of course.

I think marketing is right about this one - the time to build interest is now. You might as well ask MS to give consoles away, right? Which they did. It's silly to whine about this, just vote with your dollars. No one is going to launch a product without encouraging everyone possible to buy it. Otherwise, Mr. Porcaro wouldn't have a job!

Posted by: solomonrex at Dec 2, 2005 8:29:16 AM

Hold up " A system that MS could ramp up immediately would probably be a system that wasn't very innovative. "

They just created this,, I thought they showed it off at the beginning of the year,, I thought they had a planned launch date several months ahead, Now knowing this as we all did, this why they have been marketing this thing all year.

They F@#ked up ,, plain and simple,, and it doesnt help that part of the marketing is giving the away more systmes than they sold ,, or at least that is what it looks like on the face of it.

And what with the developers Bragging in a game magazine that they pressed Gotham Racing 3 before it passed CERT,, yet they exclaimed how lucky they were that it passed Cert afterwards,, WTF,, this is the game with the most crashing issues ,, corrupted saved games, Lockups , ect....

BILLY should fire a few people


Posted by: Dwight at Dec 2, 2005 8:38:18 AM

Hi. I'm french and I'm very impressed by marketing in France. I tried today (day of launching in France) to buy an Xbox 360. I didn't manage to buy it. I did 10 shops. I know Japan launch needs lots of Xbox 360 but you didn't respect European customers. You need commercial success in Japan but you need also to keep customers who bought an Xbox. It's difficult to understand why you prefere risk to lose your customers rather to gain hypothetical customers in Japan. It was a great marketing campagn but finally, I'll be waiting for PS3. I don't want system that I can't buy! You lost money with marketing and you lost customers...

Posted by: Tom at Dec 2, 2005 11:57:35 AM

I think the xbox is a great machine. But honestly if the PS3 was out now, I'd buy it just to express my frustration with MS. We do have a voice and it is our money. Celebrities arent going to keep the xbox successful, you have to understand. most of us are reluctant to listen to what a celebrity "thinks" alot of us believe most of them are blundering idiots. They can get the word out in the short run. but they arent the ones buying the machine.
they are full of crap. and if anyone feels like me, we're angered by the fact that some moron that happened to come in a movie and have loads of money doesnt even have to pay for their freakin xbox.
while the rest of us poor "nobodies" have to spend double on some got damn "bundle" and thats a big IF we're able to get one in the forseeable future, which doesn't look too good by the way.
Depending on when and how sony launches the PS3 im SERIOUSLY considering not giving my money to MS. I'm very frustrated with MS.

Posted by: justin at Dec 2, 2005 2:39:51 PM

16) To significantly grow the market, the product needs to appeal to a new customer base


uhmm when something is not available you cant appeal to shit.

Posted by: at Dec 2, 2005 4:35:14 PM

Sour grapes. All a bunch of sour grapes.

Posted by: Instigator at Dec 2, 2005 4:49:33 PM

Sour grapes?! HA! More like valid criticism, if you ask me.

MS told game stores how many units would be available at E3. Game stores take reserve orders, mostly from hardcore gamers. MS screws the pooch and cannot deliver the number of promise units because 1) they are biting off more than they can chew with a worldwide release (wonder why that's never been tried before! d'uh!) and 2) they have to change alotments to satisfy large corporate demands *cough*Walmart*cough*

Let me set some of you straight: Sony made sure that PS2 RESERVE ORDERS were met on release, as they worked with game stores as partners - extensions of their own marketing.

It is my impression - as a console gamer (have all three systems) - that MS could care less about satisfying hardcore gamers, because they are going after that "center of the family entertainment center" angle. Niiiiiiice. Whatever. You reap what you sow, and when Sony's juggernaut comes roaring with the mighty PS3, I don't want to hear any whining from the MS camp because they fubar'd their release.

This is just stupid decisions, plain and simple. There is no doubt in my mind - and the minds of many of my fellow hardcore gamers - that MS will be a 2nd place console yet again.

Good luck with all that.

Posted by: DB at Dec 2, 2005 5:03:03 PM

Sour grapes. All a bunch of sour grapes.

Posted by: Instigator at Dec 2, 2005 4:49:33 PM

lemme guess you got one

Posted by: at Dec 2, 2005 5:17:30 PM

I also live in the UK and I did not pre-order a 360, but I know a lot of people who did, and 80% of them did not receive their console today. Why would a company like microsoft hold a european launch with a measly 300k consoles ? It's not like they did not know it was coming. I personally would have prefered Microsoft to have launched in Europe 3 months after the US market in order to be able to cover demand. Did you really think you could cash in on the Xmas market buy not being able to meet demand ? Do you really think that people will be putting the money aside and not buy xmas presents to be able to purchase the console sometime next year. Seriously, was that your 'Marketing Strategy'? I'm sure that more consoles will be available for the japanese launch, as japanese people do not like to have to wait for their consoles and a shortage would break Microsoft in that part of the world. Would I have purchased a console today if they were freely available ... the answer to that would be yes. Am I prepared to wait 2 to 3 months for a console ... I don't think so. I, like many people, will let my money do the talking and pre-order a PS3 when they become available.

Posted by: Marc at Dec 2, 2005 6:08:05 PM

I personally got up early waited in the cold weather for hours only to be told that they were short and I and everyone behind me would not be getting one. That right there is a big nono in my book especially when I was prepared to spend around $700. My personal philosophy is when I am dropping that kind of money on a product, the manufacturer shouldn't make it so I am having to work to buy their product. I have personally decided after the whole ordeal that I will not buy one now. I instead have taken $400 and preordered a PS3, I will probably have to pay more when the price is actually released but, the way I see it if I can wait 90 days for a 360 I can hold out for a PS3 which after doing some research seems to be a much more powerful machine than the 360. It sucks it will be more but, I for one will not deal with a company that does business like this. There was a reason why real video game companies launch one region at a time, it's always been that way. Why do you think nobody else does business that way on a console. Because what you are dealing with in the U.S. is going to be the same reaction around the world. The problem with this is gaming people truly are passionate when it comes to games. Sony already has enough fanboys, last time I checked 100,000,000 PS2 have been sold. Thats a friggin lot of people. A good portion of these people are "fanboys". I used to like Xbox but, after my hassle I am jumping ship. After talking to other people at my work and on the various boards I know that I am not the only one. I am wondering how many people were mad enough they took their money and bought something else. I know thats what I did.

Posted by: Peter at Dec 2, 2005 6:36:13 PM